Werewolf- Werewolves are easy to level. They tick fast, get natural ac, detects-invis always from lvl 7 and they get a shit load of hp. Werewolves also have the ability to maul their prey in which is like a three second bash but they can do it in battle. Werewolves can also frenzy in which they attack every 2 seconds and do more damage. A Werewolf doesn't really have any hard leveling perms and they can kill just about anything +1 and below. I would suggest a Werewolf for a newbie just because they have easy abilities and don't really need that much $$ since they can't really wield any weapons except some special ones and they can't really wear any armor.

        Stats for Werewolves - The way I described the berserker class is the way a werewolf is. Werewolves should have strength, lots of con, and piety. When your a low lvl, a werewolf will only hit for mid single digit numbers, but when you get really high, like Dalacin (lvl 22 werewolf) you'll hit from like 25-50, and the frenzy boosts your min damage. Only thing different between the werewolf and the berserker is that the Berserker should be able to kill whatever it bashes in 1 run, while werewolves have the ability to maul during battle so taking a couple runs would be good idea. Best way to lvl a werewolf is to utilize the wolf pack bonus. Get a bunch of new players/friends and form a up to 10 player wolf pack. This would dramatically increase your damage, +10 damage per hit PER person. That means at lvl 1, a werewolf would hit for about 16 average X 10 = 160 every 3 seconds. At lvl 10, that pack would do about 27 average  X 10 = 270 every second and this is without frenzy. Nice? Only problem is that their is usually about 10 people on, so you must spawn a lot of your friends to this game.